Character Limits and Muling in Diablo III

| Thursday, 30 September 2010 | 14 comments |
blizzard hopes to limit the number of characters per account to a number between 10-50.
and is hoping to install a shared stash to swap item between characters to prevent muling (where you would ask one character to hold items to give to another)

there will be very little news out till blizzcon now, so i have decided to write about something new :) any idea's as to what would be nice ^^

Diablo 3 Update and Kerrigans victory :)

| Saturday, 25 September 2010 | 21 comments |
Blizzard are generally keeping quiet about diablo 3 for the upcoming blizzcon
but there are estimated info that will be announced then,

comment from Darker123 on diablo 3 fourmz

"
From what I've been able to gather from the many sources on the interwebs, these are possibly some of the announcements we'll see at BlizzCon 2010! Enjoy!

- The 5th Class! (Confirmed)

- The Talisman Customization System! (Semi-Possibly Confirmed)

- Skill Rune System Preview! (Most Likely Confirmed)

- Further Details on the Artisan System! (Very Possible)

- Details on a Possible Trading / Item AH System!

- Charms Returning to Diablo 3! (Possibly More Information on This)

- Other Modes of Play! (Just Guessing Here)

- Estimated "Big News" Announcements for Diablo 3! -

- PvP as a dedicated E-Sport!

Estimated "Big News" Announcements as "Wishful Thinking."

- Beta Start Date Announced!

- Release Date Announced! (This one is impossible!)
"

Take your pick, feel free to add your own estimated predictions, but I'm expecting at least a 70% reveal of the game and all it's systems that have been solidified, if not 90%. (Arbitrary Percentages are Arbitrary.)

and kerrigan won the greatest villan of all time, but blizzard have been said to be taking "with a pinch of salt" thinking they only won because she was a true game icon vs a movie icon, and that Starcraft 2 had just been released. but there still glad to have one of there creations  win an award :)

Sorry for no new updates. but im back!

| Thursday, 23 September 2010 | 21 comments |
just started uni, but got everything sorted out here and updates of diablo 3 and the final of kerrigan vs darth will come shortly :)
thanks for waiting :)

Diablo 3 level cap confirmed, its 60 :P

| Tuesday, 21 September 2010 | 17 comments |


                                            


we're working with a lower level cap for a myriad of reasons but really the main point that they're more or less all linked to is that we came to the conclusion that a cap of 99 exists for the sake of itself. Meaning that it's a really high number despite all sorts of good things like meaningful player/skill/power pacing, item distribution, balance, etc. It's sort of this long term goal that really didn't matter, almost an Achievement without the flashy graphics or *bwong* sound. You didn't need to reach 99 to do anything, in almost all ways the game stopped somewhere in the 80's (for a lot of people a lot lower), but by stretching the player out over an additional 20 or so levels to 99 it created all sorts of issues we were having problems justifying forcing the game in to. So we're working with a level cap of 60 at the moment. 

This is the point where some of you scream "60!? That's like original World of Warcraft!" And then the rest of you /facepalm and say "60!? Couldn't you pick any other number? Now everyone is going to compare it to World of Warcraft!" 

The 60 level cap we're working with came from a lot of time and thinking about our content and how we want the experience to feel at every level. It so happens that it works for us really well. 

Of course it all comes down to an XP curve. We could, for instance, say the level cap in Diablo III is 60 and then pace that curve and gain out over what we estimate it took someone to reach 99 in Diablo II. Of course we wouldn't do that but it should help illustrate that the time from 1-60 in Diablo II does not equal the amount of time it will take to reach 60 in Diablo III. 60 levels versus 99 levels doesn't mean less content or less powerful characters, etc. These aren't uniform levels of power that move from game to game. And in fact we are pushing a longer game that Diablo II and I'd argue our characters feel way more powerful. Ok, that out of the way, moving on! 

The leveling experience is always going to stop somewhere because the real game is the item hunt. So, instead of letting it drag out to a less meaningful 80 or so levels like most people saw in Diablo II, we have 60 levels of awesome; at every level you'll get a meaningful and noticeable increase in power. It has a ton of other benefits and fixes a lot of problems a higher cap causes, but I'll take pause.

This basicly says... the max level is 60, but they wont gimp on content, and skill points are more powerful for the lack of levels. blizzard hopes for you to be level 30 when finishing normal mode, 50 when hell and finally 60 in nightmare.
 oh and inc pre-wow screams.

cant wait for blizzcon :) </3 shame i am not going this year (1 month away)

Diablo 3 News Update

| Monday, 20 September 2010 | 29 comments |

http://www.youtube.com/watch?v=CIUkAAZ0sgo

A leaked video showing diablo 3, i only have just seen this today, dont know when it will be taken down.

i was going to pic the witch doctor as first hero, but he seems too spammy for my liking... just spams fire balls over and over in this video....
| Saturday, 18 September 2010 | 41 comments |

Blizzard :- The final round is upon us. Ladies and gentlemen of the gaming community, it is time to rally behind Kerrigan and let the world know she is the greatest video game villain of today. Unlike her opponent, she was born within the world of gaming and now deserves to conquer it. Show everyone that Heart of the Swar...m is already a highly anticipated StarCraft II expansion!

suggests there will be Easter eggs <3